Holding Contradicting Thoughts

Contradictory thoughts appear to be cul-de-sacs, promising nothing of value. Counter-intuitively, the introduction of doubt is a key ingredient in evolving outcomes that are beyond simply predictable. Design thinkers are often encouraged to shift or overturn values in order to explore new outcomes*.

This weekend’s Startup Leadership class involved a discussion with Manoj Kothari of Onio Design. He touched upon this important point and highlighted how the mind is a natural synthesizer. Being with contradictory thought allows for the resolution of conflict with time. Time here could be anything from a single night’s sleep, a couple of days or more.

The key is recognizing the cessation of the background, mental ping-pong process on hitting a contradictory thought. At that point, motivation to investigate the thread further, to place your thoughts in a constructive framework, or to seek out additional stimulant is on the low end.

Take the intuitive definition of the word “problem”. It can vary dramatically depending on the specific outlook, or attitude at that given point of time.

In recent customer trials for a product I’m working on, I interviewed parents of students from local private schools that employ English as a medium of instruction. Interviews with two parents of overachievers nudged me towards a discovery. Before the interviews, it never occurred to me that overachievers might have a problem. My predominant thoughts stayed with the visual of class laggards struggling to keep up.

It turns out overachievers do have problems as well and might be more inclined to address them.

My interviews culminated in the following problem statement around second-language acquisition, a well-researched problem:

We acquire our first language by learning from our environment. During that time we’re literally exposed to over a million new words thanks to our parents and caretakers. Acquiring a second language is left to schools that can at best provide an abstract learning environment. For instance, learning to speak the word “water”, or “mother” wouldn’t be valuable if there wasn’t a recognizable, real reward attached. Overachievers who hunger for this same environment are bound to discover richer rewards through participation in debate and other social events in that second language.

* Creativity in Design Thinking, Charles Burnette PhD:

Good designers typically seek satisfaction beyond that required by stakeholders in the problematic situation being addressed. By applying values or criteria not usually applied to a situation or experience, designers may find an unanticipated outcome. By shifting values, even contradicting those they might normally apply in a situation, designers can sometimes arrive at totally unanticipated and creative outcomes. Being highly independent in their judgment creative designers are not usually responsive to group standards and control; they often suspend or override judgment in their search for originality.

What Exactly Does Adequate Attention Mean?

Sourcing good ideas is hard. The challenge manifests when attempting to source ideas from within and even from a slightly larger group of people. In all such cases, optimizing attention along a sensory dimension can help.

First, a few basic ideas. Sensory attention employs the sense organs. Abstract attention on the other hand, is attention that is independent of sensory input. At any given point of time, you’re applying both cognitive processes to various degrees.

When we’re a part of a novel or challenging experience, our abstract attention isn’t a priority. Let’s say you’re getting ready for a presentation. On standing up and presenting out loud to an audience, you’re optimizing on your aural as well as visual attention. In other words, you’re paying attention to a feedback loop that’s not just inside your mind. If on the other hand, you’re putting together slides seated at your desk – you’re engaging the presentation in a more abstract sense.

Here’s the catch. Abstract attention alone isn’t as sustainable, or effective in introducing contextual breakthrough as sensory attention is. Anyone who’s experienced school in India will identify with a scenario where the teacher’s yelling out “pay attention to the blackboard!”

This makes for some simple and odd-sounding solutions possible.

Do you think it’s possible for a brick-building game such as LEGO to foster team and business building? Maybe even change success rates in an educational environment?

LEGO Serious Play (wikipedia) claims all of the above. Teams are encouraged to collaborate and create projected story lines of their business, team or any concept as a 3D LEGO model. As you build it out, you’re paying attention to your hands employing both touch as well as visual attention. In a collaborative environment, you’re also unconsciously reading body language and employing empathy.

Switching contexts, when brainstorming on a startup idea, its easy to disregard an idea as unworkable without actual customer data, or contextual input to show that it’s promising. It’s also easy to overestimate the value of an idea based on what you’ve seen or heard. The challenge with an infant idea is that it’s an abstraction with potentially many inner ideas that could be rearranged for greater effectiveness. What’s needed is resolution before decision. This is certainly an area where increasing sensory attention beyond the average business model framework or story map can play a role in encouraging deeper thought and better decision-making.